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Zed combos s7
Zed combos s7






zed combos s7

#ZED COMBOS S7 FREE#

Like for example more vision range on W, currently it's 700, I think it should be around 1300 if they reduced the free AD. This means hitting a normal E slow, will slow for less, but hitting the double-slow, will slow for the same, meaning it's also harder to hit the W-E-Q combo.įifth I'd say lowering the free AD he gets from W to 3-15% is a good idea, but again, for some utility. In my opinion this is a good change since it makes his damage reliant on hitting skillshots.įourth Reduce his E damage, and lower the CD of it slightly. This means getting hit by one Q does less damage to you, getting hit by two does more damage to you, and getting hit by 3 will 100-0 you. Make it so it does 80% of what Zed's Q does currently, and then make it so when u hit multiple, they add up, so it's 80 + 80 + 80. Currently the first shuriken does 100% dmg, then the next does 50%, and then the next again also does 50%. Third Make his Q deal less damage overall, but make it so hitting multiple Q's simply adds up the damage.

zed combos s7

This is suggested because he lands in front of people, if u as Ahri throw ur charm in front of u, it alligns with his shadow, this means unless Zed plays it well, he will get hit either way. This means the current version gives u more damage early, and the one im suggesting gives u a little more later in the game, it's just because it really should be 20/35/50) and make it so he can swap back instantly again. I'd say make his ult damage 20/35/50 (Note, this is a nerf to how it is currently, on live, since 5/25 = 1/5. Take away the unhealthy, and give back the fun part of Zed, the huge outplay potential was his identity and it's vague as heck right now compared to how it was. Lower his damage for utility/outplay potential. The fact that he lands behind people, making it harder to flee, basically sandwitching them between himself and his shadow, means QSS is likely not going to save u, even in it's current state, because his kill potential is too damn high!

zed combos s7

But let's say the PBE changes are what hits live, and let's try to balance Zed around that, as hilarious as it does sound, I think it's possibleįirst, make him land in front of people with his ult, to reduce kill potential.

zed combos s7

Wait two or three seconds to actually jump to your shadow - your abilities should be nearly off cooldownĭon't hesitate to use Flash to get into the range of Death Mark if you're able to kill the enemy.I hope desperately that they make Mercurial remove all debuffs, otherwise Zed needs a rework.Use one of the three-ability poke-combos ( Living Shadow - Razor Shuriken - Shadow Slash or Living Shadow - Shadow Slash - Razor Shuriken).The most important combo in the laning phase is: Create another shadow with Living Shadow.The Poke Combos can also be extended to All-in Combos - after the combo swap to your shadow and and auto attack. If the enemy isn't dead after the combo activate Ignite on top. Youmuu's Ghostblade or Blade of the Ruined King). When going for kills always activate your items first (e.








Zed combos s7